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Stylized Buildings Environment — Game Art

Stylized Buildings Environment  — Game Art
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Overview

Objective

Create a stylized environment implemented in Unity HDRP.This final exam is bridging all the skills from Game art 2 and 3 together.

Approach

What I learned

I leaned to make a nice see-through water shader using the Unity Shadergraph and make foliage that moves in the wind

I went for a vibrant and overgrown world, I used a reference image to base the 'vibe' on my project.

Technical Details

Made with — Unity Game Engine 2021
Models — Autodesk Maya

Contact Me
Brussels, Belgium
yenzmin@gmail.com