Overview
Objective
Create a stylized environment implemented in Unity HDRP.This final exam is bridging all the skills from Game art 2 and 3 together.
Approach
What I learned
I leaned to make a nice see-through water shader using the Unity Shadergraph and make foliage that moves in the wind
I went for a vibrant and overgrown world, I used a reference image to base the 'vibe' on my project.
Technical Details
Made with — Unity Game Engine 2021
Models — Autodesk Maya