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Objective
"Design your very own blocky cute tank loosely inspired by Shaun Mooney’s tank series."
Technical Details
Made with — Unity Game Engine 2021
Model — Autodesk Maya
Textures — Adobe Substance 3D Painter
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This game was developed for Ketnet with the objective of creating an engaging children's experience centered around sustainability for ages 8-10.
Our team, consisting of seven members, collaborated on various aspects of its creation.
My role
- The initial concept
- Game design
- UI Art & implementation
- Coding the behavior of the Bird enemy
- Making a smooth running WebGL build from Unity Game Engine to run on the Ketnet website / mobile app
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In this class we came up with 1 game prototype per week for about five weeks and then chose the best one and made it into a more polished game.
What I learned
- brainstorming and rapid iteration.
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'Sapixcraft' is a personal project where I create a mod for the game Minecraft called a 'resource pack'.
The pack drastically changes how the game looks for players by adding new textures, model and UI elements, etc.
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Create a stylized Windmill constructed with the use of Trimsheets.The Windmill needs to be implemented in an Unity HDRP environment containing flora like grasstrees, flowers, and etc based on the shader work you have completed with the fluffy treesassignment.
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In a group of 5 people we set out to create a 3D platformer for 3Museos in Mexico, so that visitors in the museum can learn about the Aztec gods, tributes
Explore 3Museos' collaborative 3D platformer, where you become an Aztec child gathering tributes for gods, using their powers to navigate levels and learn about the Aztec deities.
My contribution
I focused on the game design of the game, I designed a part of the 3D environment art and traps you see above, I implemented player feedback in the form of VFX to help guide the player, I worked on the Art Bible and Game Design Document.
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This project is a floating sky castle made using self created modular assets for the course Game Art 3 in Digital Arts And Entertainment.
Assignment description
Create a high-quality real time environment in Unity that is set at a higher altitude with a castle design at the focus of the composition.
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This project was a 2-person effort where my task was to make the art and the higher level programming in the project.
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Create a stylized environment implemented in Unity HDRP.This final exam is bridging all the skills from Game art 2 and 3 together.