Overview
Objective
Create a stylized Windmill constructed with the use of Trimsheets.The Windmill needs to be implemented in an Unity HDRP environment containing flora like grasstrees, flowers, and etc based on the shader work you have completed with the fluffy treesassignment.
Approach
What I learned
— Conceptualization of Windmill
— Asset Preparation
— HDRP Setup
— Windmill Modeling
— Lighting and Rendering
— Integration with plants
— Optimization
— Testing and Refinement
— Interaction
— Finalization and Export
— Documentation and Presentation
Technical Details
Made with — Unity Game Engine 2021
Models — Autodesk Maya
IDE — Visual Studio 2022